oder auf ut2003 schei :

History: FOctreeNode::ActorZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel:

ingleLineCheck <- UObject:

rocessEvent <- (HudBCaptureTheFlag CTF-Face3.HudBCaptureTheFlag, Function Engine.HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine:

raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
kann damit evtl.nioch jemand was anfangen?