oder auf ut2003 schei :
History: FOctreeNode::ActorZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel:
ingleLineCheck <- UObject:
rocessEvent <- (HudBCaptureTheFlag CTF-Face3.HudBCaptureTheFlag, Function Engine.HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
kann damit evtl.nioch jemand was anfangen?